Obtenebrations (LotFP)

Dagonian Magic-User

Hermaphrodite, Youth, A Madhouse Smock, Hatchet-Faced

STR: 12 INT: 14 (+1) WIS: 10
DEX: 7 (-1) CON: 9 CHA: 10
Poison 13 HP: 3
Magical Devices 14 AC: 13
Paralyzation 13 XP: 0
Breath Weapon 16
Magic 15
Melee Attack Bonus: +1 Ranged Attack Bonus: 0

Equipment

  • Leather Armor
  • Standard Sword
  • 2 Daggers
  • Garotte
  • Chalk
  • Soap
  • 3 Torches
  • Backpack
  • Sack
  • Tinderbox
  • 50' Rope
  • Shortbow
  • Quiver - 20 Arrows
  • 2 day's Rations
  • Steel Mirror
  • 1 Cp
  • Manual of Chirurgery

Skills

SkillBonus
Open Doors+0
Search+1
Seamanship+4
Stealth+0
Bushcraft+0
Tinker+0
Languages+0
Medicine+1
Leadership+0
Architecture+1
Sleight of Hand+0
Lore+1
Climb+2
Luck+0

Spells

  • Level 1:
    • Read Magic
    • Sleep
    • Charm Person
    • Comprehend Languages

Human or Abhuman?:

This character is a Dagonian.

For more on Dagonians, see the Dagonians page on Obtenebrations.

Inhuman Traits:

Skin on a randomly selected part of the body dries out and cracks, oozing greenish blood, unless the character can keep it wet for at least 20 minutes a day.

Standard Dagonian Abilities:

All Dagonians can breathe water, sense the nearest body of water, and swim at their normal movement speed, as well as swimming at their running speed for up to 5 minutes per point of Strength.

Gifts of the Deeps:

HORRIFY: For each Inhuman Trait she reveals to an NPC, that NPC suffers a -1 penalty to all Morale checks.


Why No Clerics?

If you want to play a cleric, you're going to have to roll one up manually and get the Referee's approval. Clerics (meaning characters with holy or unholy spellcasting abilities) are very rare in the Obtenebrations campaign world, but they are (technically) possible. For more information, see here.